Showing posts with label Call of Cthulhu. Show all posts
Showing posts with label Call of Cthulhu. Show all posts

Tuesday, July 2, 2013

Achtung Cthulhu! The Trellborg Monstrosities Read-through Review

Scandinavian Stupendousness or Wartime Weariness?

Summary
  • An awesome cinematic story is this adventure's crowning achievement, but also a potential downfall. It's a bit linear in construction with lots of great scenes that evoke an awesome WWII feel. This can be great for most GMs and players, some will stifle at this.
  • Excellent production value in layout, evocative art, good choice in readable fonts.
  • In contrast to my qualms with the Call of Cthulhu rules being deadly and counter to the pulpy feel in Three Kings, Savage Worlds fits perfectly in tone and mechanics with this adventure.
  • A bevy of extras help this adventure, a novella, pre-gens, maps, and handouts make this adeventure easier to run and helps evoke the feel and tone crucial to this genre

In the Trellborg Monstrosities by John Houlihan and the folks at Modiphius, A crack team of the British Special Boat Section and vetted experts journey into the far north to unravel the Nazi's interest in the town of Trellborg. They will uncover the dark mysteries in a set of 5 adventures which form the arc of this adventure supplement. Each has enough material for a session, more if you run at the slower speed I usually work through published materials.

The whole thing comes to around 51 pages, which is packed with adventuring material and background. This is nicely accompanied by resources to help run the game. Notably, some nice handouts and a short novella around the events of the adventure up the overall quality of this adventure. The production value is nicely consistent with the past adventures released (Three Kings in particular) in terms of both art and layout. I'm a little less wild about some of the NPC specific art, but these and the handouts both evoke that classic Call of Cthulhu flavor.

A major objection I had in the first Achtung Cthulhu! adventure, Three Kings, was that run straight from the Call of Cthulhu rules the encounters seemed combat heavy and likely quite deadly given that the system is oriented away from combat at its core. It's night and day with a Savage Worlds conversion with the Realms of Cthulhu setting book rules, which really highlights the pulpy aspects and relishes the combat encounters.


Realms of Cthulhu also offers dials on the deadliness and degree of mind blasting, which in this adventure could be used to change the tone from pulpy horror to gritty wartime to suit a group. I'll definitely be picking up any future adventures with this rules conversion.

The plot and setup is the thing that will make this adventure or break when you sit down to the table. I don't want to touch the sandbox vs. railroad debate because its rather moot, these are just tools in the GM kit (See Monte Cook's recent post for a well-articulated discussion). This is a structured adventure, it will take you to some awesome places if you go along for the ride. It has some elements, like redirecting contingencies and an NPC that is nudging a little toward a powerful GM PC.


The adventure "knows" this and the author gives clear indication and the pitfalls to note. This is all in service of creating a memorable narrative and lots of cinematic action. It helps hit on the classic pulp cliches like crazy Nazi occultists, monsters, and beating impossible odds. The setting is undeniably spooky, with the environment as much an enemy as anything else. It also, to my knowledge of Nazi occult (mostly derived from recent Ken and Robin Talk About Stuff episodes), the events depicted fit into that nice niche of ridiculous-yet-plausible.



There is a fair amount of investigation and inquiry to evoke the Mythos flavor, but its generally moved along by the action scenes. In short, you will never see the rails in all likelihood, but if your group bucks at this prospect whenever they see it, you'll have some extra work in this adventure. I want to emphasize the choice the author made here by design, rather than accident.


Overall, this is a great product for setting up a nice short campaign arc, converted to a system which plays to the flavor of the setting well. The consistency between this and the first product professes to the continuation of a high-quality product line. It also increases my excitement for the GM and Investigator's Guides, which will be the product of Modiphius' recently funded Kickstarter.

Friday, July 20, 2012

Ep.35 The Occult Guide to London Review



This episode I review the Occult Guide to London by Paula Dempsey and published by Pelgrane Press.


Show Audio




Transcript:

The Occult Guide to London is a very unique supplement to a Trail of Cthulhu or any Cthulhu-themed game. It is a modern book, but it harkens back to the historic tone we love in Lovecraftian games with it's other moniker: Liber Fumo de Frater Vigilo (The Book of the Smoke) by Augustus Darcy, Deceased. With a name like that it's straight out of the forbidden

Thursday, May 24, 2012

Ep.21 Achtung Cthulhu Review - Zero Point Pt.1 Three Kings



This episode I review the Achtung Cthulhu! Zero Point Pt.1 Three Kings campaign for Call of Cthulhu.

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Transcript:


Lovecraft and the related gaming materials have a definite special place in my heart, Call of Cthulhu was very revolutionary, so much so that we can still play it after thirty years without batting an eyelash or getting that dated feeling. That said it's been some time since I've been excited about a product for the original system, usually I stick to the classic modules. The new game company Modiphius does have me intrigued with their new Achtung Cthulhu! setting, which is being released for

Saturday, May 19, 2012

Saturday, May 5, 2012

Ep.11 Elder Sign Review



This episode I'd like to review Elder Sign, published by Fantasy Flight Games and designed by Richard Launius and Kevin Wilson.


Show Audio



Transcript:

Fantasy Flight is one of the better game companies out there, straddling many markets in a similar way to Wizards and other large companies, they choose to diversify to survive. Fantasy Flight have published some of my favorites, including

Friday, April 27, 2012

Ep.9 Trail of Cthulhu/Gumshoe Read-through Review

Trail of Cthulhu reviewed, the first game I think of when I hear the word investigation. It updates the well-loved Call of Cthulhu to a more modern-style game system. This is an audio version of the previous review posted to the blog.

Audio Show

Text Review

Wednesday, March 21, 2012

YSDC - Shadows by Gaslight - Actual Play Review

Hi All, this is an Actual Play review, but it's not quite what you think. This is actually a review of the actual play audio game from Yog-sothoth.com (YSDC), in which the Bradford Players tackle the classic Call of Cthulhu module, "Shadows of Yog-sothoth" by Sandy Peterson. In this recording the campaign has been recast in the Gaslight era. For those less familiar, most Call of Cthulhu campaigns are set in the 1920's, but some are set in the Victorian era circa 1890 or so.

YSDC is well known for it's podcast, "Yog Radio," which recently had its finale after a very impressive run ("News from Pnakotus" and the "Silver Lodge" carry on this tradition, YSDC is certainly not disappearing from

Friday, March 16, 2012

Read-through Review: Trail of Cthulhu, GUMSHOE

Happy Anniversary of Howard Phillips Lovecraft's Death! Morbid, I know, but I really feel the now-esteemed writer of cosmic horror would enjoy us celebrating his eventual demise as much as his birth. So much of his work centers on the end of his protagonists, straight jacketed or daisy-pushing. To that end I shall spend the day by reviewing Trail of Cthulhu, a role-playing game which pays loving homage to the horror writer's works and the body of Mythos fiction which he inspired.

Trail of Cthulhu was written by Kenneth Hite, a devotee of H.P.L. in his own right, and published by Pelgrane Press. The book has been around since 2008, and has been faithfully and consistently supported by a slew of adventures, campaign frameworks, and supplements. Trail of Cthulhu does not pretend that it has no relation to Call of Cthulhu. The opposite actually, it seeks to update the classic for a slightly different audience, to the point that Chaosium, the original publisher, has officially licensed it.


The core of the game is based around the Robin Laws' Gumshoe system. The main tenet of this system is