I review 3:16 - Carnage Amongst the Stars by Gregor Hutton and Death Bringers by Felbrigg Herriot, in the audio version of the classic review.
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Original Review
Showing posts with label 3:16. Show all posts
Showing posts with label 3:16. Show all posts
Tuesday, May 15, 2012
Sunday, March 18, 2012
Death Bringers - 3:16 - Supplement Review
Following up on the review of 3:16 a couple of weeks ago, I wanted to let you know about a campaign setting for that same game. 3:16 focuses on the brutal lives of space marines as they blast their way through alien worlds and emerge victorious with goo splatters coating their MandelBrite armor. The original game is designed for campaign play and gives a system for creating a unique campaign, but largely leaves the GM to fill in the particulars. This can be great or a little lackluster, depending on the GM or the group playing. Death Bringers by Felbrigg Herriot picks up the standard from the random generator and runs screaming back into the fray.
What Death Bringers gives you is a complete
What Death Bringers gives you is a complete
Friday, March 9, 2012
3:16 - Carnage Amongst the Stars: Read-through Review
Next I'd like to take a look at one of those indie gems that never quite get the press they deserve. While its been out for some time, 3:16 - Carnage Amongst the Stars accomplishes a number of things which small indie games usually fall flat on. It's mechanics are simple but not shallow, it encourages role-playing without leaving groups that are lighter on the role-play in a vat of awkward narrative spaghetti, it isn't a one-shot wonder but is built on campaign play. This is all really impressive because the core of the game was written for a write-a-game-in-24-hours contest (24-Hour RPG, which is a neat idea in and of itself). What this leaves us with is a very tight game, meant to emulate the bug-splatter military sci-fi - Starship Troopers, Warhammer 40K, Armor, Starcraft, Aliens, etc.
The core of the game is so clear-cut, it seems simplistic
The core of the game is so clear-cut, it seems simplistic
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