The final session from a one-shot of tremulus with the Miami Gaming Authority. Actual play of this exciting new Lovecraftian storytelling game from Sean Preston and the folks at Reality Blurs. The game is based on the Apocalypse World engine by Vincent Baker, and takes that great system in a new and horrifying direction (in a good way).
Meet our protagonists and follow them as they get far more than they bargained for at an estate sale...
Show Audio
Showing posts with label Audio. Show all posts
Showing posts with label Audio. Show all posts
Thursday, January 17, 2013
Tuesday, January 15, 2013
Ep.47 tremulus Actual Play - Part Two
The second session from a one-shot of tremulus with the Miami Gaming Authority. Actual play of this exciting new Lovecraftian storytelling game from Sean Preston and the folks at Reality Blurs. The game is based on the Apocalypse World engine by Vincent Baker, and takes that great system in a new and horrifying direction (in a good way).
Meet our protagonists and follow them as they get far more than they bargained for at an estate sale...
Show Audio
Show Audio
Monday, January 14, 2013
Ep.46 tremulus Actual Play - Part One
The first session from a one-shot of tremulus with the Miami Gaming Authority. Actual play of this exciting new Lovecraftian storytelling game from Sean Preston and the folks at Reality Blurs. The game is based on the Apocalypse World engine by Vincent Baker, and takes that great system in a new and horrifying direction (in a good way).
Meet our protagonists and follow them as they get far more than they bargained for at an estate sale...
Show Audio
Show Audio
Wednesday, January 9, 2013
Ep.45 tremulus Actual Play - Introduction and Chargen
Character generation from a one-shot of tremulus with the Miami Gaming Authority. Actual play of this exciting new Lovecraftian storytelling game from Sean Preston and the folks at Reality Blurs. The game is based on the Apocalypse World engine by Vincent Baker, and takes that great system in a new and horrifying direction (in a good way).
Meet our protagonists and follow them as they get far more than they bargained for at an estate sale...
Show Audio
Show Audio
Monday, September 24, 2012
Ep.44 Tremulus Sneak Peek - Part 3
The votes are in! Samuel is a reasonable sort, and ceilings to not collapse without a cause! He opts to puzzle things out, and rolls a 7 plus 1 for his Reason, for an 8 total. This is a partial success, and allows Samuel to ask one among a number of questions. He opts for the straightforward, "How can I get out?" The Keeper provides the information, and Samuel moves onward and upward.
Flashlight in one hand, Samuel edged forward toward the tumbled rock and stone. The jutting root and trickle of water were most at odds with his expectations of a cave-in. Three sweeps of the flashlight and he saw a network of sturdy roots. Although not a scholarly man, Samuel figured that there was some connection with the roots weakening the ceiling. None of that mattered much now though, Samuel had noted that the roots were old, and big enough
Sunday, September 9, 2012
Ep.43 Scratching the Rules Itch
In this episode we have a roundtable discussion about what we like in our rules, from light to heavy, narrative games, and generally what scratches our rules itch best.
Show Audio
Show Audio
Friday, August 31, 2012
Ep. 42 Sess.1 "Invasive Procedures" Trail of Cthulhu
The first session of the Miami Gaming Authority actual play of the ENnie nominated "Invasive Procedures" by Gareth Hanrahan and published by Pelgrane Press using Trail of Cthulhu.
We now meet the wardmates at Our Lady's hospital.
Show Audio
We now meet the wardmates at Our Lady's hospital.
Show Audio
Wednesday, August 22, 2012
Ep.41 Tremulus Sneak Peek - Part 2
The next installment in our tremulus sneak peek.
Show Audio
The votes are in! Samuel will try to convince the butler to act as a guide. It’s not a bad choice, faithful reader, as Sam has a pretty high Affinity with others despite any less-than-moral inclinations. He gets boxcars! That also gives you a point of Lore, this will give Samuel a dark insight down the road. Sometimes this has special effects too, but in this case it is just very successful. Perhaps the old butler has a fondness for the young master still after all these years. When you get 10 or more on a roll you generally get a result without a lot of strings. In this case Samuel will have to promise something, but does not need tangible assurances.
Samuel shivered uncontrollably for a moment, then wrapped his arms around himself to assuage an icy death that never comes.
“Heh. Ha. Yes. It must be my imagination and all, trick of the light. Yes, I’m quite sure that’s what it is,” said Samuel to himself.
He
left the book where it was, crumpled on the embroidered rug like an
overindulged party guest, as its pages began to fold. Samuel slid the
library doors apart, and called for Horatio.
Monday, August 20, 2012
Ep.40 "Invasive Procedures Character Creation" Trail of Cthulhu
Taking a short break from our regular Necessary Evil campaign, the Miami Gaming Authority play the ENnie nominated "Invasive Procedures" by Gareth Hanrahan and published by Pelgrane Press. We set it in the 1930's using Trail of Cthulhu.
This is character creation, preparing for some hospital horror!
Show Audio
This is character creation, preparing for some hospital horror!
Show Audio
Friday, August 17, 2012
Ep.39 Sess.11 "Did You Get My Voicemail?" Necessary Evil
In this episode of Necessary Evil we learn the perils and pitfalls associated with not regularly answering one's messages.
Show Audio
Necessary Evil Intro Theme from Midnightman by Kido
Friday, August 10, 2012
Ep.38 Sess.10 "And His Faithful Ward" Necessary Evil
In this episode of Necessary Evil the villains show no mercy, and their potential to leave their mark in a way that no one on earth could miss.
Show Audio
Necessary Evil Intro Theme from Midnightman by Kido
Monday, August 6, 2012
Ep.37 Tremulus Sneak Peek - Part 1
In this episode you get a special sneak peak of tremulus. This is a game of Lovecraftian horror, which patterns itself off the compelling narrative of the author's dark tales. This is more than just a preview, we will all be playing this game together!
To participate just listen to the podcast or read the text below if you prefer.
Then vote at the top of the page to help guide the protagonist's path:
Transcript:
The following
narrative is assembled cold, using just the systems outlined within the tremulus rules. Please enjoy the story, and then help decide what twists the
story takes next! If you vote you are already playing. So I sit down at a
table, and glance through my character options. I whisk through
Monday, July 30, 2012
Ep.36 Sess.9 "Exchange Program" Necessary Evil
In this episode the villains discover relics from deep under the waves. We begin with a recap due to an audio mishap, and a most excellent joke we shall greatly miss.
Show Audio
Necessary Evil Intro Theme from Midnightman by Kido
Show Audio
Necessary Evil Intro Theme from Midnightman by Kido
Friday, July 20, 2012
Ep.35 The Occult Guide to London Review
This episode I review the Occult Guide to London by Paula Dempsey and published by Pelgrane Press.
Show Audio
Transcript:
The Occult Guide to London is a very unique supplement to a Trail of Cthulhu or any Cthulhu-themed game. It is a modern book, but it harkens back to the historic tone we love in Lovecraftian games with it's other moniker: Liber Fumo de Frater Vigilo (The Book of the Smoke) by Augustus Darcy, Deceased. With a name like that it's straight out of the forbidden
Tuesday, July 17, 2012
Ep.34 Miami Gaming Authority Interview
In this episode we talk with the members of the Miami Gaming Authority, the stars of our actual play podcasts. Sadly one of our players was out this evening, but we will fill in the rest on a future actual play.
Show Audio
Show Audio
Monday, July 9, 2012
Ep.33 Truth & Justice Review
In this episode I review Truth and Justice by Chad Underkoffler and published by Atomic Sock Monkey Press.
Truth and Justice on RPGNow
Show Audio
Transcript:
As you might have gathered from some of my reviews, I'm a big fan of super-hero settings, especially those which closely emulate the feel of comic books. Check out the reviews of Shikishima Heroes, Marvel Heroic Roleplaying, or our current running campaign of Necessary Evil. Truth and Justice by Atomic Sock Monkey Press seeks to provide a rules
Labels:
Actual Play,
Audio,
PDQ,
Reviews,
Superhero,
Truth and Justice
Friday, June 29, 2012
Ep.32 Sess.8 "Walkers and Wreckage" Necessary Evil
In this episode the slightly waterlogged villains find a new ally in the most unlikely of visages, in our eighth session of Necessary Evil.
Show Audio
Saturday, June 23, 2012
Ep.31 Destiny Beginner Review

In this episode I review Destiny Beginner by Alexander Schiebel.
Show Audio
Transcript:
Destiny Beginner is sleek volume at around 54 pages, but is packed with content without feeling too rushed or inaccessible. It is rather remarkable in that it aims to and largely succeeds in being a game for newcomers to role-playing. I have some personal quibbles with some of the presentation and mechanics choices, but take these with a grain of salt. This is an excellent product that tries to make the hobby accessible to new folks, in the
Saturday, June 16, 2012
Ep.30 13th Age Thoughts and Feedback
What the Miami Gaming Authority thought about playing 13th Age and what we liked and didn't like about the system. Take with a grain of salt, as the game is only in playtest form. 13th Age is written by Rob Heinsoo, Jonathan Tweet, and the folks at Fire Opal Entertainment and Pelgrane Press.
Our thoughts and feedback to follow shortly.
Show Audio
Join in the discussion on our forum!
Friday, June 15, 2012
Ep.29 13th Age Actual Play Part 4
The conclusion of our adventure taken on by the Miami Gaming Authority, in play-testing 13th Age by Rob Heinsoo, Jonathan Tweet, and the folks at Pelgrane Press.
Our thoughts and feedback to follow shortly.
Show Audio
Subscribe to:
Posts (Atom)







