Hello Everyone,
While read-through reviews are great and all, this time around I would like to review the Sundered Skies campaign setting by David Blewer from Triple Ace Games for the Savage Worlds system. I've long been an admirer of the quality and speed of the product that Triple Ace puts out, and the work for Pinnacle they did before that (including this setting book). So while Sundered Skies has been out for some time, I'm pleased to give you some insight into what their product is like in a long-running campaign.
Sundered Skies is a fantasy, but takes place after a cataclysm breaks the world apart into islands, and leaves a glow in the spaces between which will gradually drive you homicidally insane. I know all of you don't know me, but this is the kind of thing that warms the beating, pitch black, old-one-loving hunk of obsidian in my GM-ing chest. The PCs form the bravest of these folks, venturing between the islands in sky-ships seeking their fortune. It's kind of like if the movie Captain Blood starring Errol Flynn had elves and skyships, and the screenplay was written by HP Lovecraft and scored by Danny Elfman. It's a little like this, with the suck removed.
