Sunday, March 17, 2013

Interface Zero Session 3 - It's Just a Matter of Negotiation


This is our third session of Interface Zero, a Cyberpunk setting by Gun Metal Games

We ran our session using Roll20 with Google Hangouts integration.

Our crew had a few revelations they didn't expect. They also discovered what a little negotiation can do.

This is an explicit recording.

Sunday, March 10, 2013

Interface Zero Session 2 - What's in the Suitcase?

Check out our second session of Interface Zero, an excellent Cyberpunk setting by Gun Metal Games:


We're running our sessions with Google Hangouts and the excellent Roll20 application.


Our motley crew is tossed into an unpleasant situation, and are left wondering, what's in the suitcase?

The session recording is much smoother this time around. Note that this is an explicit recording, for those with sensitive ears.

Thursday, February 28, 2013

Interface Zero Session 1 - Video Actual Play

Check out our first session of Interface Zero, an excellent Cyberpunk setting by Gun Metal Games, with a panel of gamers new to Savage Worlds:


This is a pilot project for using Google Hangouts and the excellent Roll20 application.

There were a few technical hiccups and gaps in play, expect to see technical improvements as we iron out the process. But I didn't want to leave you without the start of our story!

Enjoy this unedited session, I hope to include links to live broadcasts in the future. Note that this is an explicit recording, for those with sensitive ears. Guest appearance by the youngest gamer in the group.



If you like this setting, hop on the kickstarter! Just a few hours left:
 http://www.kickstarter.com/projects/821979583/interface-zero-20-full-metal-cyberpunk

Thursday, January 17, 2013

Ep.48 tremulus Actual Play - Part Three

The final session from a one-shot of tremulus with the Miami Gaming Authority. Actual play of this exciting new Lovecraftian storytelling game from Sean Preston and the folks at Reality Blurs. The game is based on the Apocalypse World engine by Vincent Baker, and takes that great system in a new and horrifying direction (in a good way). Meet our protagonists and follow them as they get far more than they bargained for at an estate sale...

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Tuesday, January 15, 2013

Ep.47 tremulus Actual Play - Part Two

The second session from a one-shot of tremulus with the Miami Gaming Authority. Actual play of this exciting new Lovecraftian storytelling game from Sean Preston and the folks at Reality Blurs. The game is based on the Apocalypse World engine by Vincent Baker, and takes that great system in a new and horrifying direction (in a good way). Meet our protagonists and follow them as they get far more than they bargained for at an estate sale...

Show Audio

Monday, January 14, 2013

Ep.46 tremulus Actual Play - Part One

The first session from a one-shot of tremulus with the Miami Gaming Authority. Actual play of this exciting new Lovecraftian storytelling game from Sean Preston and the folks at Reality Blurs. The game is based on the Apocalypse World engine by Vincent Baker, and takes that great system in a new and horrifying direction (in a good way). Meet our protagonists and follow them as they get far more than they bargained for at an estate sale...

Show Audio

Wednesday, January 9, 2013

Ep.45 tremulus Actual Play - Introduction and Chargen

Character generation from a one-shot of tremulus with the Miami Gaming Authority. Actual play of this exciting new Lovecraftian storytelling game from Sean Preston and the folks at Reality Blurs. The game is based on the Apocalypse World engine by Vincent Baker, and takes that great system in a new and horrifying direction (in a good way). Meet our protagonists and follow them as they get far more than they bargained for at an estate sale...

Show Audio