Saturday, March 31, 2012

We're now on iTunes

Hi everyone,

A Game of Whit's podcast is now up on iTunes! Please check it out here, if you haven't already: http://itunes.apple.com/us/podcast/a-game-of-whits/id515164948

Friday, March 30, 2012

Ep.2 Sess.0 Character Creation Necessary Evil with Marvel Heroic Roleplaying

Podcast Episode 2 - Character Creation for the MGA Actual Play of Necessary Evil using Marvel Heroic Roleplaying

Our second episode is character generation for our upcoming campaign of Necessary Evil in the Marvel Heroic Roleplaying system. You'll get to see what making characters is like in the system, and get to meet the members of the Miami Gaming Authority.

Episode 2: Show Audio

Thursday, March 29, 2012

Ep. 1 Sess.0 Mechanics Discussion Necessary Evil with Marvel Heroic Roleplaying

Hi Everyone! It's been a little while since you've heard from a Game of Whit's and here is the reason -- I've been hard at work putting together the first episode of our new podcast format. Don't worry, a Game of Whit's will still provide quality reviews and gaming discussion in a written format, but we'll also be providing audio reviews and actual play recordings from the Miami Gaming Authority.

Our first episode is a discussion of the gaming mechanics in the Marvel Heroic Roleplaying system, in preparation for our upcoming campaign of Necessary Evil. This will be a super-hero campaign in which the only heroes left after an alien invasion are the super-villains. If mechanics are less your taste, check out our upcoming episode in which the Miami Gaming Authority make their characters.

Show Audio

Friday, March 23, 2012

Quick update

Hello All,

It's been a ton of fun posting up reviews to share with everyone! I am steadily working through my library, and there is still much to hear about. However, if there is a specific product folks would be interested in hearing my take on as a review, please stick it up as a comment to this post and I will be happy to consider it.

Thanks!
Whit

Wednesday, March 21, 2012

YSDC - Shadows by Gaslight - Actual Play Review

Hi All, this is an Actual Play review, but it's not quite what you think. This is actually a review of the actual play audio game from Yog-sothoth.com (YSDC), in which the Bradford Players tackle the classic Call of Cthulhu module, "Shadows of Yog-sothoth" by Sandy Peterson. In this recording the campaign has been recast in the Gaslight era. For those less familiar, most Call of Cthulhu campaigns are set in the 1920's, but some are set in the Victorian era circa 1890 or so.

YSDC is well known for it's podcast, "Yog Radio," which recently had its finale after a very impressive run ("News from Pnakotus" and the "Silver Lodge" carry on this tradition, YSDC is certainly not disappearing from

Tuesday, March 20, 2012

MGA Update - Epic Gygax Conclusion and Marvel Heroic Roleplaying One-shot

Hello Everyone,

In addition to reviews and discussion I also like to keep everyone up to date with what is going on at the table with the Miami Gaming Authority, the gaming group to which I belong.

Last night brought us the epic conclusion of Expedition to the Barrier Peaks, the classic Gary Gygax module. The GM for this campaign, Dan, recast the original adventure to work with Savage Worlds.


It's been a long time since he took the GM seat, and pulled off a pretty ambitious undertaking for his return. He also added some extra spice to the end, including some extra meta-plot, a self-destruct sequence, and diving away from an explosion. Now we fervently hope that our poor characters didn't irradiate themselves too much to reproduce in the process. A good time had by all.

Next up I'll be running a one-shot of Marvel Heroic Roleplaying. This may end up replacing Savage Worlds for the upcoming Necessary Evil campaign if it plays well for our group. For those unfamiliar with it, Necessary Evil is a plot-point campaign for Savage Worlds written by Clint Black, Scott Pyle, an others. The conceit of the setting is that an alien invasion has eradicated the super-hero population of Earth. The only people left to save the world now are the super-villains. It's a bit toward the "grim'n'gritty" side, but has a dark humor about it which both loves and lampoons its source material. I'm hoping the system change will ramp up the comics flavor, if it's not to taste we'll have our go-to Savage Worlds to fall back on.

Expect more updates as they develop, hope that you enjoy hearing about our exploits!

Sunday, March 18, 2012

Death Bringers - 3:16 - Supplement Review

Following up on the review of 3:16 a couple of weeks ago, I wanted to let you know about a campaign setting for that same game. 3:16 focuses on the brutal lives of space marines as they blast their way through alien worlds and emerge victorious with goo splatters coating their MandelBrite armor. The original game is designed for campaign play and gives a system for creating a unique campaign, but largely leaves the GM to fill in the particulars. This can be great or a little lackluster, depending on the GM or the group playing. Death Bringers by Felbrigg Herriot picks up the standard from the random generator and runs screaming back into the fray.

What Death Bringers gives you is a complete